
Due to the same driver it would sound 1:1 to original MIDI files.Ī VGM OPL2 log has also been made of the soundtrack.

Also the rest of the music MIDIs has been added, converted from IMF using DRO to MIDI. If the music is opened with ChaosEdit, the files can be played back properly on a Windows XP+ machine. The song titles come from various sources including, Bobby Prince's released MIDIs, extrapolated meta tags, or popular online names. This differs from the order they appear in the game files. The order of the music files is based on their order of play in the game. They were recorded using AdPlug 1.6 in Winamp. They were given the extension WLF instead of IMF in order to be played back at the proper speed. The IMF files were ripped from the AudioHed.SOD and AudioT.SOD files using DarkOne's Wolfenstein music ripper. It's unknown who provided voice to new actors and who composed short jungles to play when either chaingun or the Spear is taken. In FormGen games, the credits menu is the same, as the music was taken from Spear of Destiny directly, but all the digital sounds differ. Many of the voices (save for the boss enemies) were reused from Wolfenstein 3D. John Romero said that he and Tom Hall were responsible for voice action in Wolfenstein 3D.


Composer: Bobby Prince credited as Robert Prince.Recorder: TheAlmightyGuru (AdLib music), M1911 (PCM jingles).Ripper: DarkOne and RichterEX2 (IMF), Bobby Prince (MIDI originals), M1911 (MIDI and WAV conversions).See pages of songs for additional details.) For Award Ceremony and 201-204: file names and game location. (Source for song names: Spear of Destiny exclusive songs, Wolfenstein 3D (part 1, 2, 3), listening to Wolfenstein 3D songs reused in Spear of Destiny, official names from Bobby Prince's MIDI archive. We assume that the Spear of Destiny fanfares were also composed by Bobby Prince (or Tom Hall with John Romero, because they were responsible for voice actions and some other sounds), but that's improbable for FormGen games. The last two songs, however, are PCM encoded fanfares (originally stored in VOC files), given in two variants - the first is original game, the second is from FormGen Return to Danger and Ultimate Challenge games. Prince never kept any of his original tracks, but he has since remade a couple of the songs to sound like how he originally intended. The music was composed in Sequencer Plus Gold, and then Prince had to downgrade his music to sound proper on the OPL2. The new music was composed by the same artist, Bobby Prince, and it follows the same foreboding vein as the previous game. The music is very similar in style to that of Wolfenstein 3D (DOS), in fact, much of it is carried over from the the first game.
